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COAL RUSH

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General Game Design | 2D Art | Physical Build

OVERVIEW

Coal Rush is a fast paced 2-player game. You could say that it is speedrunners but with trains. In this game the players are two train conductors ambushed by bandits while trying to reach your destination. You have to deliver the goods and there can only be one survivor.

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The production of this game was part of the Arcade course at Uppsala University. It was our first game project and we worked on it for 7 weeks in a team of 7.

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At GGC the game was nominated for Best Presentation and Best Arcade Experience and won the later one. Beside that Coal Rush was one of the games showcased at GDC- alt.ctrl 2018.

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TEAM

Alec Bergström

Project Manager/Owner | Game Design | Physical Build/Tech

Jeppe Willatzen

Programmer | Game Design | Sound Design

Konrad Skagerberg

Programmer | Game Design

Simon Ågren

Physical Build/Tech | Game Design

Mikael Ferroukhi

2D art | Props | Game Design

Esbjörn Holmerin Nord

Animations | Logos | Game Design

Sofie Lindberg

Game Design | Environment | Physical Build 

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Contribution

General Game Design

General game play and level design decisions.

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2D art

Made the different background and some props for if.

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Physical Build

Planned the physical build to fit the game play and functions we intended for it.

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TRAILER

Contribution
Trailer
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CONCEPT
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Interactive

A very interactive and physically challanging  game with alternative controls.

Competetive

A competetive 2-player game where you race aginst an apponent.

Speedrunner

A game about speed and keeping that speed up by using all the separate controls

Concept

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