COMET
General Game Design| FX | Props | 2D art
OVERVIEW
The production of this game was part of the second year course Vertical Slice at Uppsala University. We had 8 weeks to finish and produce a slice of a bigger game and worked in a team of 6.
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Comet is a small sandbox and exploration game set in space. The goal was to make a calming and very open experience for the players with atmospheric music and flowy movements.
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In this game you play as a comet who is trying to give light back to the sun of this galaxy and you do so by finding and syncing your beat with smaller comet- companions.
TEAM
Xiaoyue Chen
Project Owner | Programmer | FX
Simon Ågren
Level Design | Scrum Master
Natasha Bianca Mangan
Programming | Sound Design
Emelie Almroth
Environment Art | Props
Linda Khamphoukeo
Storyboard | Environment Art
Sofie Lindberg
Props | FX | 2D Art
CONTRIBUTION
Props
I modeled the landmarks at which the player could collect the companions.
FX
Made the base of the particle system for the comets tail.
2D Art
Made all the logos and mockups for our Facebook and Instagram page.
General Game Design
Together as a team we discussed the game idea and what the story and game loop should be.