top of page

Escathon Meadow.

Narrative Designer | Level Designer | Gameplay

UnrealLogoWhite.png
fg_LogoWhite.png
Escathon_Meadow_Game_Icon.png

OVERVIEW

Escathon Meadow is a small atmospheric puzzle game set in a radioactive post-apocalyptic world. 

​

In this game you play as the small creature Röntgen who, by solving puzzles and collecting seeds, make the Meadow of Escathon bloom again.

​

The production of this game was a part of the first Game project at Future games. For 3 weeks and in a team of 3 artist and 3 game designers we worked on this title.

EscathonPoster.png

TEAM

Jac Carlsson

Project Manager/Owner | Mechanics | Sound

Sebastian Lian

Gameplay | Sound Design

Sofie Lindberg

Level Design | Gameplay 

Demelza Champion

Character Design | Animations

Johannes Ekholm

FX | Props | Environment

Nicholas Pålsson

Lighting | FX | Set dressing

Contribution

Gameplay

In the project all designers where responsible for one level each.

Level Design

Designed the hub-area and white-boxed the third puzzle level.

Rontgen.png

Video presenting best sound at SGA

Contribution
Trailer
Escaton01.png

CONCEPT

CONCEPT

Puzzle

A calming game with music to fit that. No foes or anything stressful.

Post- apocalypse

An open game where the goal is for the player to explore and find places of interest.

LEVELS
bottom of page