LONE MOLE
Narrative Designer | Level Designer
OVERVIEW
The production of this was a part of our first game project at Future Games. We had 3 weeks to complete the it and work in a team of 3 Game Designers and 4 3D-artists.
Lone Mole is a small survival game with a top down view. It is set in dystopian world not very fit for a mole.
In this game you play as the mole Molle. To survive the cold and harsh winter Molle has to go up to the surface and collect food and insulation for the nest. The catch, however, is that Molle is blind and can therefore only "see" vibrations.
Björn Fritzon
Project Manager/Owner |
Combat Design
Lukas Sivertsson
Mechanics | Sound Design
Sofie Lindberg
Character Design | Animations |
UI Art
Clara Cox
Environment | Gadget
Juuso
FX | Props | Environment
Saga Kalajoki
Character Design
Simon Norrmen
Environment |
Contribution
Level Design
My main task this project was to make the block out of the levels.
Narrative
I was in charge of the general world building but mostly used environmental storytelling than anything else this project.