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LONE MOLE

Narrative Designer | Level Designer

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OVERVIEW

The production of this was a part of our first game project at Future Games. We had 3 weeks to complete the it and work in a team of 3 Game Designers and 4 3D-artists.

Lone Mole is a small survival game with a top down view. It is set in dystopian world not very fit for a mole.

In this game you play as the mole Molle. To survive the cold and harsh winter Molle has to go up to the surface and collect food and insulation for the nest. The catch, however, is that Molle is blind and can therefore only "see" vibrations.

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Björn Fritzon

Project Manager/Owner |

Combat Design

Lukas Sivertsson

Mechanics | Sound Design

Sofie Lindberg

Character Design | Animations |

UI Art

Clara Cox

Environment | Gadget

Juuso

FX | Props | Environment

Saga Kalajoki

Character Design

Simon Norrmen

Environment | 

Contribution

Level Design

My main task this project was to make the block out of the levels.

Narrative 

I was in charge of the general world building but mostly used environmental storytelling than anything else this project.

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TRAILER

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Contribution
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CONCEPT

CONCEPT

Survival

A survival game where you need to collect food and insulation as well as keeping track of the cold to survive. 

Fish out of water

The theme for this game is fish out of water, in this case a mole above ground on city streets.

Blindness

Everything is dark except where there is movement. Use sound and vibrations to "see".

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